Live hall. Same caller for everyone. Buy a card, mark the numbers, shout Bingo.
Classic: any row, column, or diagonal. Mixed halls cycle their pictures — any of them wins.
1. Buy before ball 1. Classic is free — one card, any line. Other halls cost credits. Doors close when the caller starts. Late joiners watch, then buy the next game.
Wallet. Credits buy cards. Tickets (signed in) buy looks, Hint, and Auto. The star is your level. Guests get no tickets.
2. Watch the ball. Letter plus number. B blue, I red, N white, G green, O orange. Last few calls sit under it as chips.
3. Find it yourself. Tap the number on your card. Uncalled taps don’t stick. Hint and Auto last the rest of this call — buy with tickets in the shop, signed-in only. One of each per round. You still shout Bingo.
4. Fill the picture, shout Bingo. First winners — based on how many sat down — close the round. Names show live. Then a countdown. New game, blank cards.
5. Same hall. Invite shares this caller. The table starts full; a seat frees when someone new sits. Guests get credits; sign in keeps them.